← Back to demos

Acoustic Point Sources

Interactive 2D visualization of monopole, dipole, and Green's function acoustic radiation.

Monopole · Harmonic
Directivity
500 Hz
λ = 0.69 m
1.0×
About the physics model

This visualization shows the acoustic pressure field radiated by elementary point sources in 2D cross-section. These point-source solutions are fundamental building blocks for more complex acoustic radiation problems: any vibrating object can be represented (via boundary integral methods) as a distribution of point sources on its surface.

Monopole

A pulsating volume source (imagine a tiny sphere whose radius oscillates). It radiates spherically symmetric waves whose amplitude decays as 1/r. The radiated pressure is proportional to the time derivative of the volume flow rate; a source with constant volume flux produces no sound. For a harmonic source q(t) = Q0 sin(ωt):

p(x, t) = ρ0 Q0 ω cos(ωt − kr) / (4πr)

where k = ω/c is the wavenumber and r is distance from the source.

Dipole

The limiting case of two equal-and-opposite monopoles at vanishing separation. It arises physically from an oscillating rigid body (no net volume change, just displacement of fluid). The radiation pattern has a cos(θ) directivity ("figure-8"): maximum along the oscillation axis, zero in the equatorial plane.

The dipole field has a near-field region (within a wavelength of the source) where the pressure decays as 1/r2 and oscillates nearly in phase with the source, and a far-field region (many wavelengths away) where it decays as 1/r and carries propagating wave energy. In the far field, the radiated pressure depends on the jerk (time derivative of acceleration) of the source.

p = −ρ0 cosθ / (4π) [ D''(τ)/(cr) + D'(τ)/r2 ]

where τ = t − r/c is the retarded time.

Green’s Function

The response to an impulsive point source: a delta function in space and time. The solution is a spherical shell expanding at the speed of sound, with 1/r amplitude decay. Any acoustic field can be constructed by superposing Green’s functions weighted by the source distribution—an idea central to boundary element methods for sound computation.

G(x, t) = δ(t − r/c) / (4πr)

Visualized here as a narrow Gaussian pulse for clarity.

Two Monopoles

Two discrete monopoles of opposite sign, separated by a controllable distance h. As h decreases (becoming small relative to the wavelength), the interference pattern converges to the smooth dipole pattern, illustrating how the point-dipole solution arises as a limiting process.

The underlying theory follows Howe (2003), Chapters 1.4–1.7.

References

  1. Howe, M. S. (2003). Theory of Vortex Sound. Cambridge University Press. Sections 1.4–1.7. doi:10.1017/CBO9780511755491
  2. Howe, M. S. (1998). Acoustics of Fluid-Structure Interactions. Cambridge University Press. doi:10.1017/CBO9780511662898
  3. Pierce, A. D. (2019). Acoustics: An Introduction to Its Physical Principles and Applications. 3rd ed., Springer. Chapter 4. doi:10.1007/978-3-030-11214-1
  4. University of Southampton, ISVR — "Point Sources & Inverse Square Law" interactive illustrations. soton.ac.uk/soundwaves